Science, Technology, Engineering & Mathematics
STEM education is a term used to refer collectively to the teaching of the disciplines within its umbrella – science, technology, engineering and mathematics – and also to a cross-disciplinary approach to teaching that increases student interest in STEM related fields and improves students’ problem solving and critical analysis skills. STEM sits within a broader foundational knowledge base and the teaching of STEM is a part, albeit important, of a balanced program of learning (National STEM School Education Strategy, 2016 – 2026).
In addition to essential deep discipline knowledge, STEM education is an effective vehicle for developing skills in problem solving, critical analysis, creative thinking, evidence informed decision making, exploring multiple perspectives and communication. It can enhance dispositions towards curiosity, strategic questioning and collaborative risk taking. Within the Catholic context, capabilities of ethical thinking and acting for justice and the common good can be incorporated.
Sustainability & Environment – Waterwatch!
Digital Technologies/STEM Sandpit Activities – Term 1 and 2 2018
The year has started excellently in regard to our STEM learning at St Pius X. We are working at developing exciting learning experiences with our technologies and embedding robotics, coding activities all the while promoting cyber safe use and application of technologies.
Prep-2 Systems – Seesaw, Google Classroom and Computer Systems
We had the students and teachers learning how to use and manage the learner management system SEESAW APP. This system allows students and teachers to capture their work in photo or video modes and add annotations, drawing, voice over to illustrate their understandings. Our focus has been to use this application throughout Term 1 and 2.
Scanning QR Code
Adding Text Caption
Selecting TICK TWICE
Selecting their name
Adding to their folder
Creating a DRAW doc and Painting
We have also been developing the students abilities to access learning content delivered to the students through the Google Classroom System.
We have had the students navigating to our Student Portal to access learning activities.
Prep-2 Data through Inquiry and Digital Solutions through Inquiry Projects managing data in its different forms and Coding with maps, directional activities and Beebots
Year 22.214.171.124 Project Tasks
We have been working on Systems through the use and delivery of curriculum content through Google Classroom and Google Slideshow workflows to guide the management of student learning and data.
We have been working with Seesaw for the older students as a Electronic Portfolio tool. Students and teachers are periodically adding content in a variety of mediums to showcase our understandings, learning and reflections.
Inquiry has been a valuable context to STEm our units, in particular this term with Science and Space being the focus. – Students have been engaged in a variety of activities through project journals and apps as well as robotics, Makey Makeys and coding through journals and Scratch Visual Programming – some are outlined below:
Cyber Safety Journal – Coding Journal (Intro to coding with guided lessons) – Inquiry Project workflows in Google Slideshows – Ipad Apps like Imovie and Pic Collage – Mind mapping Apps in Google – Robotics devices like Sphero
Digital Technologies/STEM Sandpit Activities – Term 4 2017
Prep-2 Investigators and Designers Projects
Year 126.96.36.199 Project Tasks
Digital Technologies and STEM in the Classroom
Scratch Junior – Programming/Coding 2 characters to move and have a conversation with each other.
Ozobots Robotics – Using the Ozobots to program a colour coded course along paper using colour programming/coding to move the Ozobots.
Beebots – Using coding instructions on the bots program them to travel around Australia Map as well as spelling out our names.
Makey Makey Circuit Board – Connecting the Makey Makey to the computer to run an APP.
My Maps – Creating a Google Map to show the journey to Australia of immigrants based on the My Place Story.
Ozobots – programming with colour in 5.6
Scratch coding – creating algorithms in Scratch to showcase our learning in our Inquiry unit. Connecting the Makey Makey circuit board as a controller to run the Scratch program.
Year 1.2 Students -I can CODE and I can program Bots around Australia! I can paint too!
Coding with Scratch Junior – Programming Bee Bots around Australia and Painting in Seesaw